rupert
14
Didn’t know about this until the Rubiks cube thread:
Elm can also parse GLSL shaders and has special syntax for handling them:
fragmentShader : Shader {} Uniforms {}
fragmentShader =
[glsl|
precision mediump float;
uniform vec3 color;
void main () {
gl_FragColor = vec4(color, 1.0);
}
|]
http://package.elm-lang.org/packages/elm-community/webgl/2.0.5/
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