This is super cool!
A quick question about the WebGL package, and some of the syntax:
fragmentShader : Shader {} Uniforms {}
fragmentShader =
[glsl|
precision mediump float;
uniform vec3 color;
void main () {
gl_FragColor = vec4(color, 1.0);
}
|]
So what exactly is going on in the value of this declaration? Is this valid elm syntax here? Is there a step before the Elm compiler that replaces this with something else? Or is [glsl|
some kind of special Elm syntax that the compiler actually understands? Are other languages understood here? ([js| /* ... */ |]
, etc.).
I’ve never seen anything like this before. I didn’t see any explanation for this, so I was wondering if anyone could explain how this works. Thanks!