I’m teaching Elm to a computer science tutee of mine (He’s learning a lot of CS outside academics, especially in the summer.) And I’m actually pretty new to Elm myself.
I wanted to teach him a number guessing game. You know, you try to guess the computer’s number and it tells you “high” or “low”. I started writing this myself and quickly realized it’s pretty complicated.
I then Googled it and found this: https://github.com/kittykatattack/randomNumberGame
Compared to a Python version of this game, this is rather complicated. (Like 10 times more code.) Is this complexity something we need to accept about Elm, or is there a better way?