Join me as I develop a Star Control II clone called Space Pew Pew that runs on Lamdera!
I don’t know what I’m doing at all and the Elm compiler, the Lamdera framework and Claude.ai do all the heavy lifting!
If I can do it so can you!
No set streaming schedule!
Most sentences end in exclamations!
So haven’t live streamed this week.
But the game progressed over the weekend.
It now has server resolved state for each game in dev.
This is extremely jittery at the moment and given the rate at which it generates messages, it’s been a bit challenging to debug.
I’ve tried simulating the state on both the server and the client, and then only resolving occasionally. The problem is that the game ticks and the game action msg are (obviously) not transitive and the positions of things flux around as the server and the client differ about where physics says things are.
Hi @Schalk_Dormehl, this is really cool, good to see you putting out live streams of you working on this too. Just a quick thought, would it be better to make the titles/thumbnails a little bit more click-baity? If I was to stumble across these, I probably wouldn’t click them as I don’t know what Space Pew Pew is or why I should be interested. However, if I saw something in the thumbnail or title about Elm/Lamdera/functional programming/multiplayer browser-based games etc, I almost certainly would. I could be wrong, just a thought. Anyway, good work!
There’s an audience probably 20x the size of people who use this forum who absolutely love Elm and would love to see it make a comeback. That’s kind of the persona I want to bait.