Liikennematto is a tiny simulation game for children and grown-ups alike. The gameplay is simple: you only build the roads! Lots, buildings and their residents pop up after. You can play it on itch.io.
I’ve released a belated entry to the Liikennematto devlog, in which I summarise years of work on the game. I feel that it’s good to record the development progress despite the long break between the devlog entries.
This time I write about the overhauled assets and UI, parking, A* pathfinding, game architecture and library code I’ve written to support the architecture. There’s also a sneak peek into the next feature, wave function collapse driven procedural generation.
If you’re unfamiliar with the project, you can also start from the first entry