#gamedev community on Slack has been having monthly-ish gamejams. The idea is to build a game in a month, then share, discuss, and learn from each other. February’s theme was safety.
I built a tower-defense game (source). This is my first real attempt at gamedev so I’m really proud of what I achieved in a month, despite all the rough edges
I learned a lot along the way. What was going to be a forum post on some big takeaways from the experience turned into a blog article and then three
- Gamedev with Elm Types
- Decoupling the Game World from the Enviroment
- Stop Coding and Start Drawing
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