Thank you, that is good to know. When I was working on the bot, I thought it might become boring for people too quickly as not enough of a challenge. But in light of the recent feedback, it seems boring bots are not a bottleneck at the moment.
That is interesting. I am trying to design the game so that frantic clicking is not required. If there is a case where sustained fast input is required to win, I want to change this.
The bot is not limited in this regard at the moment. I like the idea of having different levels of bot difficulty. I should try implement that 
A video of beating the bot can be seen here: