I just released a new game called Queens Lair.
It’s a mix between roguelike and chess. With it being a chess-like, I needed a chess computer that was good enough to beat me as soon as I make a single mistake. I looked around, but it seemed like nobody had published an minimax algorithm before, I went ahead an created elm-game-ai-minimax 1.0.0.
You can check out the source code for the game over here: