What to see this game engine in action?
Check out this game.
This project started as a little graphic engine that was optimized for turn-based pixely games. Similar packages always assume everything MUST run on a game loop. For my turn-based games, this felt very wrong! Especially knowing that a lot can be done with just CSS alone.
And Therefore Orasund/PixelEngine was born.
It was developed with 3 principles in mind:
- CSS should take care of everything that moves.
- Turn based and Pixel Art are the main focus.
- Features get only introduced once they are needed.
This means that its NOT for everyone and not for every project.
But I believe there are a lot people out there, for whom this engine is perfect.